I don’t usually review free games unless it is DLC or some other part of the game, but never full game for free since it gives away the feeling of BUYING and SPENDINDG money. But last month Rush of Blood was free to all PS Plus members and of course I downloaded the game right away. ![]() It was also kinda freaky in some points and it made me uneasy. When I first played Rush of Blood it was a demo of it and it was truly jumping scary since the game was full of jump-scares. Like I said my first impression is mixed… like a cucumber and coffee, don’t mix together well. I don’t know if I’m gonna join them or not. What I’ve seen around internet this Rush of Blood have very bad reviews. The combination is very unique and I don’t know if it’s a good or bad thing. Now think of a rollercoaster… see what I mean. There is a murderer amongst them and they need to survive the harsh environment and of course the murderer. The combination of Until Dawn and a rollercoaster? Think that for a while, the game itself tells story of group of young adults at mountain in a huge lodge. Being overwhelmed by enemies is an experience made much more terrifying by PlayStation VR, and even the bravest gamers will likely leave Until Dawn: Rush of Blood with a few goosebumps.Allright, this game. For one, it is genuinely scary, transporting players to some rather unnerving locations, and bombarding them with jump scares. Until Dawn: Rush of Blood's calibration problems are rather severe, but at the same time, there's still enough positive qualities about the game. To get around the PlayStation Move calibration issues, players can use the DualShock 4 to play, but it's just not as fun. Furthermore, since the biggest calibration problem (the off-center problem) seems to only rear its ugly head when players die at very specific sections of the track, it's basically a nonissue for those that are skilled at the game, making subsequent playthroughs much more enjoyable. On the bright side, each rollercoaster is relatively short, so if one loses progress, it's minutes, not hours' worth, alleviating some of the frustration when calibration is needed. Before too long, Until Dawn: Rush of Blood is in such dire need of calibration that it is almost unplayable. The result is players having to twist their arms like contortionists just to aim at the enemies properly, making it much more difficult to survive. For one reason or another, extended play sessions result in the PlayStation Camera sometimes confusing which Move controller is in which hand, and what direction they're pointing. ![]() ![]() These irritating PlayStation VR headset calibration issues only seem to appear after dying on a curve, but Until Dawn: Rush of Blood has other calibration problems as well, pertaining to the PlayStation Move controllers. Trying the usual tricks to recenter the picture doesn't work, so players are forced to restart and lose all of their progress for that particular coaster. This keeps happening for each subsequent death, until players are required to turn all the way to their left just to see what is going on. What happens is when players die on the track while going around a curve, they respawn slightly off-center. In fact, Until Dawn: Rush of Blood requires near-constant calibration of the PlayStation VR hardware, and the only way to calibrate it properly requires players to completely close out of the game and restart it.
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